![]() ![]() (make a list of dwellers and their children, so later you don't interbreed your dwellers.) Otherwise, you only place dwellers in the living quarters for dancing and coutous, resulting in new dwellers. They won't level while training, but do gain stat increases upto 10. You shouldn't need large training rooms, but make sure the dwellers there have some form of gear in case of an event. (including the overseers office.) That way you can send ppl quickly to those adjacent rooms in case of an event. Structure the vault with workrooms in the center and have the storage, living quarters and training rooms linked to them on either side. Dwellers gain XP from workrooms and will level. Raiders don't make it past my first room (6 dwellers in a Nuka Cola Bottler with enhanced sawed-off shotguns), and deathclaws don't make it past my 4th inhabited room.Ä«ecause of these security measures, I keep my radio room fully staffed and I'm currently sitting at around 93-94% happiness.The overseer's office is yours, only during an event can you send ppl into that room (fire, attack, ect) These rooms have priority (after my wasteland wanderers) for good weapons. ![]() This means that any invaders will only encounter 6 dwellers at a time for the first 4 or 5 rooms. I have a 6-person room just by the door, and nobody in the double storage rooms/living quarters on the top couple of floors. The only remaining danger is that incidents will occur while your dwellers are still on low health. ![]() They don't stay in one room long enough to kill a dweller (the first time they go through your vault), so as long as you can kill them before they reach the end and start looping back you'll be fine. While it is much faster to carry out breeding en-masse, the radio room is nice if you're just stopping in to collect resources and SPECIAL training, since you don't have to micro-manage your population, and you don't have to wait for newcomers to grow up before assigning them to a room.Äeathclaws aren't that big a deal if you have a reasonably large, armed population. Even if you're ignoring the newcomers it attracts (which I'm currently doing) it's useful if you have the power and guns to keep your fortress running. A well-staffed radio room helps boost the happiness of the population. ![]()
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